Summary of Summery Seminars

Over the summer of 2010, we will have an informal seminar series. We'll talk about some cool stuff people are doing with music technology, look at the science behind it (mainly from conference and journal articles), and generally have fun while increasing the breadth of our exposure to the field.

Not all talks are original material; presenting a survey of "state of the art" work by the top researchers in the field is perfectly acceptable (including citations to their original papers).

Schedule

Monday 26 April

Physical Modeling: simulating realistic musical instruments with second-order differential equations

Graham Percival, 50 minutes

Monday 3 May

-bank holiday-

Monday 10 May

Musical Robots: bagpipes, clarinet, guitar, and violin

Graham Percival, 20 minutes

Visualising Performances

Jennifer MacRitchie, 20 minutes

Monday 17 May

-no room available-

Monday 24 May

Singing Voice Synthesis: the mathematics of Hatsune Miku, the virtual pop idol

Graham Percival, 50 minutes

Monday 31 May

-bank holiday-

Monday 7 June

The Belex user interface: a clay-based approach to editing and transforming music

Bill Evans, 20 minutes

Computer Music Expression: emotional and expressive performances with algorithms

Graham Percival, 20 minutes

Monday 14 June

A Scientific Approach to Science Education

Graham Percival, 50 minutes

Monday 21 June

Overview of Neuroscience and Music

Bryony Buck, 50 minutes

Monday 28 June

Computer Music Composition: imitating Chopin (and others)

Graham Percival, 50 minutes

Monday 5 July

Sustainability in F/OSS: developers as a non-renewable resource

Graham Percival, 50 minutes

Monday 12 July

Monday 19 July

Monday 26 July

unscheduled talk offers/ideas

"Musical Genre Classification: can computers recognize classical music?" (Graham, 20 minutes)

Talk abstracts

Physical Modeling: simulating realistic musical instruments with second-order differential equations

Creating realistic instrument sounds is a difficult task. We can record sounds and play them back, of course -- but what if we want to create different sounds? A violinist playing "sweetly" sounds nothing like a recording of a "bold" violin playing at half the volume!

The major focus of sound synthesis over the past ten years has been physical modeling. By imitating the physical behaviour of instruments (waves traveling along a string, in a column of air, or along a surface), we can produce virtual instrumental sounds which are much closer to the real thing.

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Musical Robots: bagpipes, clarinet, guitar, and violin

This short talk is mostly a chance to chill and watch movies of cool robots playing real musical instruments. I'll add a few remarks about the mechanics and programming that went into each robot, and I'll try to convince undergraduate students to create a musical robot for their 4th-year team project.

Since this is Scotland, we will begin by examining McBlare, the robotic bagpipe player.

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Visualising Performances

With musical performances being watched and analysed in many different formats (audio, video, motion capture) this presentation is a chance to explore the different possibilities of visualising performance data be it interactive programs with tools for analysis, videos which describe properties of the music or static images which aim to capture information about a whole performance in one picture. Opportunity for an informed discussion on future multi-modal tools for visualisation and analysis will be encouraged!

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Singing Voice Synthesis: the mathematics of Hatsune Miku, the virtual pop idol

Most cyperpunk novels include the notion of computer-generated pop singers (such as William Gibson's Idoru). Well, this is now science fact, not science fiction -- in August 2009, Hatsune Miku (a computer-synthesized singer) gave a "live" concert in Japan. Even more impressively, this synthesis is done with inexpensive consumer software.

This talk examines the digital signal processing which translates a large library of recorded audio samples into the final audio, tracing its development from the initial 2003 PhD thesis in Spain to the latest in Japanese popular music.

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Computer Music Expression: emotional and expressive performances with algorithms

to be added

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A Scientific Approach to Science Education

After receiving the 2001 Nobel prize in Physics for his work on the Bose-Einstein condensate, Dr. Wieman turned his attention to the way that universities (particularly physics departments) were teaching students. Using the scientific techniques of repeatable experiments with solid empirical data, his team has identified a number of policies and techniques which vastly improve science education.

I was fortunate to hear him speak, and will give a summary of his work while attempting to use as many of his jokes as I can remember. I will also add a few remarks comparing his team's findings with my experience as a lab demonstrator for two 1st-year courses in this department.

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Computer Music Composition: imitating Chopin (and others)

Computers can beat humans at chess, but can they compose music? Of course they can! ... depending on what you mean by "compose" and "music".

This talk will examine some of the algorithms used in such work. Some projects aim to imitate the style of previous composers, some aim to extend the work of current composers, some include the audience in the music-composition process to create "extreme sight-reading", and one project even changes the style of music based on an EEG of a subject's brain activity!

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Sustainability in F/OSS: developers as a non-renewable resource

The time and energy which developers spend on open-source projects is not an infinite resource. Developer effort can stall due to external demands on their time (such as family, career, or health), but also due to internal factors (such as a loss of motivation or interest). Long-term projects (5+ years old) should try to engage in sustaindable development practices. How can we retain developer interest? How can we prepare for the inevitable loss of developers? How can we train the next generation of developers?

This talk draws upon experiences from GNU/LilyPond (a 14-year old sheet music typesetter), but makes general suggestions (and warnings!) for users, developers, and project leaders.

cmt_wiki: SummerSeminars (last edited 2010-06-24 13:34:52 by sand)